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Old Oct 19, 2008, 05:56 AM // 05:56   #21
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Originally Posted by shoogi View Post
Strategy to free fame iway-
(assuming you fight them in underworld, it's not likely to meet them anywhere else)
6. No point to spike, they got too much life and armor. Just kill them, they will die eventually.
7. Patience is the key. This can easily take 10+ minutes. Whataver happens, make sure that NONE of the rangers move. Trouble begins when the body block opens up and they go for your monks (3 monks should hold anyway, but sometimes they have too much luck with dchops).
I'm gonna point out why you are stupid.

6) you are telling the r spike team to NOT spike (if im not mistaken, rspike's primary means of killing things) but to just kill them cause they will eventually die like store bought roses on valentine.

7) your strategy could easily take up to +10 mins on UW. so you want rspike, the super fame farming build, to sit there for 10 mins on UW (since as you say you'll never meet IWAY on any other map) for 1 fame (ok ok ok 2 fame on double fame).
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Old Oct 19, 2008, 12:43 PM // 12:43   #22
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@ Skyros, have you ever tried to spike out a iway warrior? Apperantly not otherwise you would understand that what shoogi is saying is true.
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Old Oct 19, 2008, 01:22 PM // 13:22   #23
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Rspike can drop an IWAY warrior to +-40-50% HP with their spike.

For those who don't understand, all the +Damage buffs are armor ignoring.

Second, DW is armor ignoring.

Third, a good balanced will take just as long to finish an IWAY. Fire Eles, water eles and everything else doesn't even hit the Warrior, cuz defy pain reduces it to +-5-10 damage a hit.

So you're pretty much relying on your Warriors to kill shit, which they can eventually.

An Rspike won't spend 10 full minutes against IWAY, but a balanced will neither.

Yes, balanced will get the job done faster, because Warriors DPS is through the roof on a non-kiting target. (IWAY warriors)

But this doesn't change the fact that it will still take a shitlong time, even for the balanced, to do this, and Rspike will not loose more than 1-3 minutes vs IWAY compared to balanced, if not they're already faster...

@Skyros:

Spiking a team with 7 Targets, who can't be spiked down, down is dumb. Offcourse, everyone will have to hit the same person, but spiking is dumb. Well spiking itself isn't dumb, aslong as your rangers are buttonbashing their space and skill on recharge. (To create the highest possible DPS)

An IWAY warrior won't die from just Forked Arrow + Savage. (Rspike is OP, but not that OP) but he will die in about 2 waves of the Rspike's skills. Then it's just a question of your 3 Dshots not sucking and it will be a stroll through the park. Dieing with Rspike is impossible, with the ammounts of defence they got, so they CAN'T loose to an IWAY, only win...
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Old Oct 19, 2008, 06:08 PM // 18:08   #24
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I'm gonna point out why you are stupid.

6) you are telling the r spike team to NOT spike (if im not mistaken, rspike's primary means of killing things) but to just kill them cause they will eventually die like store bought roses on valentine.

7) your strategy could easily take up to +10 mins on UW. so you want rspike, the super fame farming build, to sit there for 10 mins on UW (since as you say you'll never meet IWAY on any other map) for 1 fame (ok ok ok 2 fame on double fame).

Thank you very much, now I'm gonna point out why you are stupid as well.


6)
An Iway warrior under Defy Pain should have-
480 base health.
50 vigor rune.
10 vitae rune (?)
30 hp axe.
30 hp shield.
250~ from defy pain.

=850 health.

Add to that-
80 base armor.
20 armor against physical.
20 armor from defy pain.
16 armor from shield (they aren't smart enough to use +pierce shield).

=136 armor.

And-
Absorb rune- -3 damage reduction.
Defy pain- -8 damage reduction
And they are probably using a -5/20% on their shield, which is an average -1 reduction.

= -12 damage reduction.


So even without actually trying it (which you obviously didn't as Crom Bocca said), make your math and see that your spike won't get them below 50% health, even with cracked armor and deep wound.


7) Iway teams always take a lot of time to kill, it's impossible to finish them off in under 5 minutes, unless you are running some crazy degen build, or blood necros.

Last edited by shoogi; Oct 19, 2008 at 06:17 PM // 18:17..
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Old Oct 19, 2008, 08:01 PM // 20:01   #25
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if its gonna take you +10 mins to kill IWAY on UW (or any team on UW) you might as well resign out and go back in. 10 mins per fame for 1 fame might a seem like a good use of team for you, but for most people it'd be a lot easier for you to just resign to get a team your spike can kill a lot faster.

you can kill IWAY with rspike very very easily. Yes of course i have rspiked being the super tombzor i am. Its very simple. IWAY has big health and damge reduction but their healing is shit. you kill the necro. you keep spiking him out. you make the iway burn their sigs on resing the necro over and over again. if they try to save their sigs with a hard res on another char, etc, you have lots of d shots like borat likes to mention very very very very often (btw i agree with you on r spike and its op'ness, but you do bring it up a lot/... like A LOT).

EDIT: also @borat, from shoogi's wording of his "plan", on his point 6, i was just confused on his wording. if he meant just random sloths and duals and forkeds to random targets, or just single target skill spam, or persistent spikes, etc. So of course i know the spike wont kill in one go.

anywho, after you make them burn their sigs and shut down their hard res, you just pick a target and 3 2 1 spike. you're right you probably won't kill it in one spike. Spike again, they have no healing (their pets should be alive still...). you spike spike spike and then you win.

To sum it up. you're right, i didn't make myself clear about point 6) shoogi so you have my apologies. you can't win by just spiking. its all about who you spike down.

but i still stand by point 7) that if its gonna take you this much time to kill, you might as well resign out. +10 mins for 1 fame is baed and all the super tombzors that run rspike/iway/ any other super fame build knows it.

ANOTHER EDIT: and a shoogi, have YOU rspiked before? cause why the frak would you use a physical bow against iway you nub. you have elemental bowstrings in this game for a reason. use them. love them. there's frakin -20 armor right there!?!?!

Last edited by Skyros; Oct 19, 2008 at 08:14 PM // 20:14..
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Old Oct 19, 2008, 09:17 PM // 21:17   #26
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-Well, I only rspike as a monk and only when there are no balanced teams available, as rspike is an incredibly boring build to play, but I'm not sure that with all that armor and damage reduction an elemental bow will be better than a vampiric one. Even with Ele bow and cracked armor they will still have 96 armor and 12 damage reduction, I might be wrong but I believe that +5 from vamp will provide more damage overall.

-Of course you can kill IWAY very easily, I never said you can't. I believe I posted a strategy (that works) in this thread to flawless it every time. And of course you focus fire I'm not dumb.

-Sykros, stop dwelling on the number I wrote. Ok, so it's not 10 minutes, it's 6-7. Point 7) wasn't about "prepare to fight 10 minutes" it was about "rangers don't break the body block".

-And one final point- stop flaming. I'm not your buddy. thank you.
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Old Oct 20, 2008, 01:56 AM // 01:56   #27
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lol shoogi... how can you even talk if you havent seen the damage a single ranger does in a ranger spike. with cracked and deep wound you DO drop a target below 50%. Remember cracked armor is -20 armor and deep wound = 20% lol
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Old Oct 20, 2008, 03:29 AM // 03:29   #28
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First of all... R spike is NOt a gimick. (Funny what people call a gimick these days)

ele ball now that is a gimick. ViM... that was a gimick.

r spike (run properly) actualy takes skill.Not alot sometimes, but it takes alot mroe skil lto r spike than to blood spike.. or iway, or s way or whtever other "way" out there that is not balanced.

here is a scenario... you are a r spike team facing.. a hexway...

NaSty. you know your spike goes through but.. all those hexes! visions of regret.. backfire...soul bind... on top of -7 degen on the whole team in seconds.

so what do you do?
1 ranger has to d shot one mes.. another ranger has to d shot a necro... anther ranger has to d shot the PD..

all this has to happen consisteltly and still be on the spike.. relocate your target after the spike again to shut down...

all the while staying in line of sight for the next spike... and dont forget your prep!

oh! and dont forget to interupt the hard rez!

you see? sometimes its more than pressing T 1-2, T3-2 on a monotone robotic caller.

it takes prectice. i personaly love ranger spike.. and though i never played it from rank 3 to rank 10 i have recently been doing it again... and fall in love with it.

its not always easy relocating that dam mesmer to interupt his shame diversion spam..
and if you fail at it... it means you get no prots or heals for the duration of that hex.

did you get that? your team has..at least 4 interupts on them. some verisons of r spike have even more..i even seen one htat used ice bows and spinal shivers once. there are literaly hundreds of versions of ranger spike.

interupts well placed will win games that you may normaly lose.
as for spliting... most ranger spikes have a make haste in the build somewhere.sometimes 2. taht plus your snare plus your interupts on THIER snare.. should win it.

one tip: make all rangers take a rune that reduces blindness 20% and cripple 20 % rune for the runners.

as for the damage a ranger can do... its insane. they are like a warrior but ranged. one ranger can do 237 DPS. with a critical hit. stack that with a deep wound... witch is 20% of 600 that = and extra 120 health. so do the math...
357. from each ranger if deep wound is invilved.
ultiply that by 3 or 4 (depending) and you have yourself a painful spike!

Now what makes iway warriors hard to spike is this... Defy pain

it cranks thier health up to like 900+. and they stack it with endure pain...well it gets reiculous. max armour and crazy health. you can spike them tho..

if u drop thier healers... u do a spike as normal after that and then keep training it untill dead. usualy takes about 3 regualr atacks each ranger to finish it off because of ther health.
and for god sake! dont killthe dam pets! and dont let them kill teh ghost!

Last edited by Th Fooster; Oct 20, 2008 at 03:49 AM // 03:49..
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Old Oct 20, 2008, 04:18 AM // 04:18   #29
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Originally Posted by Th Fooster View Post
First of all... R spike is NOt a gimick. (Funny what people call a gimick these days)

as for the damage a ranger can do... its insane. they are like a warrior but ranged. one ranger can do 237 DPS. with a critical hit. stack that with a deep wound... witch is 20% of 600 that = and extra 120 health. so do the math...
357. from each ranger if deep wound is invilved.
ultiply that by 3 or 4 (depending) and you have yourself a painful spike!
250dmg is normal, ofcourse its the rangers job ^^

so you put 1 ranger on each skill and it becomes hard to play a ranger?
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Old Oct 20, 2008, 07:34 AM // 07:34   #30
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-Well, I only rspike as a monk and only when there are no balanced teams available, as rspike is an incredibly boring build to play, but I'm not sure that with all that armor and damage reduction an elemental bow will be better than a vampiric one. Even with Ele bow and cracked armor they will still have 96 armor and 12 damage reduction, I might be wrong but I believe that +5 from vamp will provide more damage overall.

-Of course you can kill IWAY very easily, I never said you can't. I believe I posted a strategy (that works) in this thread to flawless it every time. And of course you focus fire I'm not dumb.

-Sykros, stop dwelling on the number I wrote. Ok, so it's not 10 minutes, it's 6-7. Point 7) wasn't about "prepare to fight 10 minutes" it was about "rangers don't break the body block".

-And one final point- stop flaming. I'm not your buddy. thank you.
OBVIOUSLY the Ele mod will do more damage cause as you say... just look at the armor reduction you yourself pointed out in your last post. that much armor reduction will lead to bigger damage then around + 40-45 vamp damage (in forked spike 3 rangers * 2 arrows from each ranger on forked + 3 more packets from savage * 5 damage each = 45 damage).

According to your numbers 136 armor to 96 armor = -40 armor (BIG DIFFERENCE BTW).

i'm getting caught up on the numbers cause what you're saying now (6-7 mins) is big difference from first post (10 mins.) shows your lack of understanding of the very very very very simple principles and strategies of rspike.

perhaps getting off monk and actually playing a ranger spot will help you see why you are wrong?

Last edited by Skyros; Oct 20, 2008 at 07:39 AM // 07:39..
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Old Oct 20, 2008, 11:12 AM // 11:12   #31
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Also, some clarification on some idea's/posts on this thread:

Fooster:

Rspike does require more skill to play than other "spike" builds, but seeing how Rspike is one of the few left, it has become redicilously easy to spike sht down. I won't, for once, start naming up the redicilous amount of defence rspike has, compared to most other builds in HA NOW, it's one of the easiest builds to run. (Heroway and N/A bspike prolly the only ones harder to run)

DPS is Damage Per Second. You said:

Quote:
a ranger can do 237 DPS
This is incorrect as DPS is the damage per second over an longer interval. What you're referring to, is Spike damage.
And even there, you're wrong, as Forked Arrow is known (Personal Experience) to hit 106 damage. (+Vamp)
Making it possible for 1 Ranger to do 333 "Spike" Damage within 1/4 of a second. (Even tough the activation time says 1/2, it still activates 1/4)

Rspike has Hexbreaker on 2 more characters, 3 Monks with hex removal, 4+ interrupts. I doubt they'll loose to hexway, even without trying hard it shouldn't be a problem, concidering 2 Rangers (So even if 1 is fuly hexed up, even tough I fail to see why "Backfire" hurts a Ranger, besides the 1 arrow he's missing from Forked) can spike the enemy team down.

Definition of gimmick:

It's all personal definition, but:

-You call ele-ball a gimmick
-"" ViM a gimmick
-You DON'T call rspike a gimmick

Why is that? I assume you're going by the definition of "What Anet intended".

Then yes, Ele ball is something Anet didn't have in mind when they made all the wards and heal area/seed spam. Neither was Trappers with ViM (Props to whoever made it tough).
But WAS stacking Glass arrows, with favorable, with Brutal Weapon, with Paragon shouts to the extend of regular arrows hitting 106 damage crits?
I doubt that. Especially with the utility a Ranger has, I doubt Anet said: "Ok, now we're going to buff Rangers-pike- so people can run it effectively"

My definition of "gimmick" is one accepted by many High-End GvG'ers:

A non-gimmick (Thus balanced, or regular build), is a build that is BAD in a BAD player's hands. But that also is GOOD in good player's hands. In other words, the build's efficiency reflects the player's skill. (Non-shit rangers, Mesmers, GvG-Monks, etc...)

A gimmick, on the other hand, is a build that is GOOD in a bad player's hands, and EVEN BETTER in a good player's hands.
Do you not see R3+ Rspikes in HoH 24/7? Or how about [mOwl], [LFG], ... They're not terrible players, but definatly not the creme de la creme within the HA scene, and yet they're always getting straight HoH wins running Rspike. (Before you say anything, OBSERVE them first in HoH, pay close attention to how bad they individually are skill-wise. None of them use Savage Shot outside of the spike, even if they didn't spike in the past minute they'dd rather tank the AoE, than Dshot/Savage shot it. Their Monks forget to use Hexbreaker, and actually got diversioned on key skills. etc...)

Quote:
its not always easy relocating that dam mesmer to interupt his shame diversion spam..
This is what I'm talking about. Bad players thinking they are half decent at this game. SPIKING IS BRAINLESS. A blind man could press
2 buttons on 1. (Face it it's true)

So ALL the Rangers have to do, is be in LoS. If you think following 1 Mesmer is hard, you definatly did not play Mesmer, caller, or Ranger in an actual balanced. Esp High end GvG (old school, cuz even know with the Pew Pew and FC, it has become a joke) watching 3+ targets for casts is not unheard of...

Splitting:

You don't win Cap Points/Split maps with speed buffs. You win them with solo-survive-ability. Rangers are king when it comes to that. Lightening Reflexes, Whirling Defence, Savage Shot, Dshot, Ability to kill shit relatively fast (Forked => Savage, Dual => Savage is enough to kill a guy). 3 Monks also allows you to have 1 additional Monks at any high pressure spot.

Rspike is king of splitting, the problem is (Good thing for us, non-rspikers) they usually can't think outside of the box, and can only play /observe tactics. Thus they send everything top, Monk + Rit bottom and that's about it. That's what 99% of the Rspikes do, and heck, it still works: 3 Savage Shots, Defensive Anthem, Make Haste AND 2 Monks at top base, if you die as an Rspike, you're REALLY bad.
And even then, they can split their 1 Paragon off. (Para also has high surviveability), any given Monk can survive on it's own (duur), the 3 individual Rangers will beat any individual, or group of 2, caster(s) (Elemental Armor + Interrupts).

Other than that, are we really discussing wether or not Rspike can spike an IWAY Warrior down, and if not how long it takes?

The point is that with 3 Monks, no form of AoE (so the enemy pets won't die, and they guarantee channel-tank balls), a Defensive Anthem, Foes/Grasping (Possibly dual) and a vital weapon, you won't loose.
Regardless of the fact that it takes 10000 minutes to kill the IWAY, they simply WON'T kill you, making it GUARANTEED FAME, which is, besides the fact that Fame can only improve and never decrease, is VERY bad for this game.

Last edited by Killed u man; Oct 20, 2008 at 11:23 AM // 11:23..
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Old Oct 20, 2008, 11:31 AM // 11:31   #32
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-Who cares if it's a "gimmick" or not, it doesn't change the fact it is an overpowered build.

-Sykros it's not -40 it's -20, cracked armor also applies for physical damage my friend. And yes I haven't rangered for the current form of rspike (and I don't intend to, because, as I said, rspike is so boring to run, and pug rspikes are terribad anyway), but I did play sh ele in balanced against them, and the fire aoe does pretty pitiful damage (I think it was something around 10 damage per pulse with searing heat), so I thought vampiric string would be better. Anyway I don't see a point to keep arguing on this one, you say you rspike against iways and ele does more damage, so you win this argument. Happy?

-And again you keep talking about those 10 minutes. Ok, let me explain to you what went through my mind when I wrote this. A few days ago I monked for a pug rspike (which was a bad rspike) and it took about 9:30 mins to kill iway, so I wrote it can take above 10 minutes, the emphasis on CAN. So a good rspike will do it in 7 minutes. GG. I'll say you win this argument too, if it will stop this really pointless discussion (it's not 10 minutes it's 6-7! sorry! I fail!).

-Narcin, it does if they aren't under defy pain. If they are, then your ranger spike will NEVER drop their health below 50%.
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Old Oct 20, 2008, 02:04 PM // 14:04   #33
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well despite the difference in opinion here on weathr or not r spike is cheap or not it IS easy to beat, IF your team is all on the same page.

Rangers need line of sight to hit you. expliot that. if your group is also a spike group...
make your spike cleaner. faster. good co-ordination with blinding them and snaring them and KD's.. and positioning you can beat them.

with balanced, pre prot the infuser and frontline... have the button ready to catch the midline... and RUSH. dont let them think! get in there fast and dont let them have the high ground and dont let them setle in. keep them more woried about thier monks than yours. you kill their utility... and thier sike becomes.. sloppy. easy to catch. take out utility and 1 spiker.. and they cant quite get out.

the weakness to 80% of all builds lies in thier utility.weather it be a ranger or a rit or a necro... dont matter. take out the utility.by then the monks are low on energy.
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Old Oct 20, 2008, 05:10 PM // 17:10   #34
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Rspike is not easy to beat. It has got more defence than ritspike did, and more about the same raw healing power ritspike did.

There is no viable blinds in HA. There is 2 occasions where I can think off blinds will do you good: GoI + Steam and Eruption. GoI + Steam = 2 skills that can get interrupted, if one of them does, no blind. Eruption = Dshot fodder (2 Sec cast).

LoS is a disadvantage, I know AND recognize that.
BUT:

If you're willing to camp behind a wall and wait for them to come and catch you, they can play the same game. Your Warriors can't pressure from behind a wall (Rspikes can spike warriors down, Hammer Warriors die clean with some lucky crits) and your Monks can't channel-tank (Which IS needed against Rspike, because Expertise gives them more energy to spike, than the Monks can infuse/Spirit Bond with)
There is no Walls in HoH, which after all is the main objective of HA, there is no reasonable walls in 80% of the HA maps. (Fetid, Unholy, Forgotten, Golden Gates, Courtyard and Antechamber -None of these have good camping walls)
And even if there is walls, you still need to be able to kill them aswell. How is your mesmer going to shut down Monks when he's not in range of them? Or how are your Warriors going to kill their Monks without overextending and dragging the intire team with them.
"Using" Walls is something that works against bad Rspikes. Against semi-decent ones, it simply is too impractical for your intire team to camp behind a wall.

Pre-prot the infuser and the frontline, and have a button ready for midline. Tell me, what do you understand under "pre-protting". What is this skill which U can cover 3 team members with, and still have enough energy to catch every other spike?

Also, don't forget, a wrong Spirit Bond is a dead party member, especially with the 5 seconds recharge.

"Rush them"

Another utopian concept. ANY good spike, not just Rspike, will get a spike off BEFORE you, as a Warrior, can even touch them. I fail to see how "rushing in" and "not giving them high ground" go together?

I mean, by the very action of rushing in, you're giving them advantage, as you're simply running in there to kill shit, whilst they (Any r3+ Rspike) already has a Favorable up pre-match behind the Gate wall, and only have to walk 5 feet to get in their high ground (Fetid e.g.), whereas you have to rush in over 100 feet to get to them. (AND in Fetid, this means auto-crits because of the river)

Taking out their utility isn't as easy as it sounds. Diverting Vital Weapon, shutting down the Snares on the rit (Pretty much camping the rit), interrupting DA, and then you STILL have 3 (THREE) Monks to worry about.
Sounds good on paper, but in reality it doesn't go as smooth. On top of that, you're mesmer is going to get interrupted on alot of Diversions and Shames. What "Shutdown" did you have in mind? PD'ing RC, channeling, Vital Weapon, DA Forked arrow? I'm willing to put down 100Ecto's for the Mesmer who can do that.

Also, good Monks don't magicly loose their energy. They need to spam in order to loose their energy. They need to be under pressure for that to happen. Where is the pressure when none of the Monks are getting diversioned or shamed? I hurd a gud prot wuz strong.
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Old Oct 20, 2008, 06:40 PM // 18:40   #35
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-Narcin, it does if they aren't under defy pain. If they are, then your ranger spike will NEVER drop their health below 50%.
Lets do some basic math before we jump to conclusions ok? Assuming our warrior has a stonefist on head 2 knights on chest and legs and survivor on arms and feet, a minor strength and a minor hammer with hammer head a sup absorption a reduce blind/weakness rune a superior vigor and a +30 on the hammer, our warrior has 570 health. With strength at 13 defy pain brings health up by 272 for a grand total of 842 health. Now for some subtraction. Take away 20% from deep wound (being 168.4 health rounded down to 168) you're left with 674 health. Then lets say you're running brutal glass with 3 rangers averaging around 130 with forked AND savage combined (a little lower than actual). Thats 130x3 or 390 health. Subtract that from the 674 we have left after deep wound and we're left with 284 health. Now unless im mistaken, that leaves you with aound 34% of your health left, a good 16% below 421, which is half health. Say you're running dual shot and punishing shot with orders. Lets say the FOUR rangers average around 100 damage with dual and punishing and orders. Thats 674 - 400 or 274 health left after the spike. Thats even LESS than brutal glass arrows spike.

Now do we understand how wrong you are? Or do i have to get technical with critical hits, elemental armor, life stealing, sundering, and cracked armor?

Last edited by Narcin; Oct 20, 2008 at 06:46 PM // 18:46..
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Old Oct 20, 2008, 07:32 PM // 19:32   #36
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Originally Posted by Narcin View Post
Lets do some basic math before we jump to conclusions ok? Assuming our warrior has a stonefist on head 2 knights on chest and legs and survivor on arms and feet, a minor strength and a minor hammer with hammer head a sup absorption a reduce blind/weakness rune a superior vigor and a +30 on the hammer, our warrior has 570 health. With strength at 13 defy pain brings health up by 272 for a grand total of 842 health. Now for some subtraction. Take away 20% from deep wound (being 168.4 health rounded down to 168) you're left with 674 health. Then lets say you're running brutal glass with 3 rangers averaging around 130 with forked AND savage combined (a little lower than actual). Thats 130x3 or 390 health. Subtract that from the 674 we have left after deep wound and we're left with 284 health. Now unless im mistaken, that leaves you with aound 34% of your health left, a good 16% below 421, which is half health. Say you're running dual shot and punishing shot with orders. Lets say the FOUR rangers average around 100 damage with dual and punishing and orders. Thats 674 - 400 or 274 health left after the spike. Thats even LESS than brutal glass arrows spike.

Now do we understand how wrong you are? Or do i have to get technical with critical hits, elemental armor, life stealing, sundering, and cracked armor?
You could go technical about the fact that deep wound is only 100 damage capped, defy pain reduces damage, and since RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing when did warriors carry knights insignia?

But I wonder why people bother to argue about rspiking because, when run right, its a killing machine. Beatable, but your monks will be pressured out of energy in no time, if run properly with Forked, keen and savage.
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Old Oct 20, 2008, 09:01 PM // 21:01   #37
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- its SKYros. spell it right ok, sooghi?
- i say -40 armor because THOSE ARE THE NUMBERS you gave in your post.

136 armor v Physical with shield, etc. 96 armor vs. Ele damage with cracked armor. (-20 from cracked armor, -20 from warriors inherent +20 v physical [sine you are now doing ELE damage]).
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Old Oct 20, 2008, 11:26 PM // 23:26   #38
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how many of you people that are talking shit about rspike have actually played it successfully? im guessing 10%?
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Old Oct 21, 2008, 12:54 PM // 12:54   #39
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Quote:
Originally Posted by Narcin View Post
Lets do some basic math before we jump to conclusions ok? Assuming our warrior has a stonefist on head 2 knights on chest and legs and survivor on arms and feet, a minor strength and a minor hammer with hammer head a sup absorption a reduce blind/weakness rune a superior vigor and a +30 on the hammer, our warrior has 570 health. With strength at 13 defy pain brings health up by 272 for a grand total of 842 health. Now for some subtraction. Take away 20% from deep wound (being 168.4 health rounded down to 168) you're left with 674 health. Then lets say you're running brutal glass with 3 rangers averaging around 130 with forked AND savage combined (a little lower than actual). Thats 130x3 or 390 health. Subtract that from the 674 we have left after deep wound and we're left with 284 health. Now unless im mistaken, that leaves you with aound 34% of your health left, a good 16% below 421, which is half health. Say you're running dual shot and punishing shot with orders. Lets say the FOUR rangers average around 100 damage with dual and punishing and orders. Thats 674 - 400 or 274 health left after the spike. Thats even LESS than brutal glass arrows spike.

Now do we understand how wrong you are? Or do i have to get technical with critical hits, elemental armor, life stealing, sundering, and cracked armor?

ok, now lets count the number of mistakes in your post.

1. Iway warriors don't use hammer, they use axe.
2. Which means they also use a shield.
3. Iway warriors don't have any knockdowns, so they don't use stonefist insignia.
4. Iway warriors don't use knight's insignia (who the hell does)
5. Iway warriors do not use clarity rune because they don't know what it is.
6. You didn't bring 12 DAMAGE REDUCTION into your equation.
7. You didn't bring WARRIOR ARMOR + SHIELD + 20 FROM DEFY PAIN into your equation (I loled at 130 damage per ranger)
And even if we assume that you didn't notice we are talking about IWAY wars-
8. Deep wound can't reduce more than 100 health.


You don't even know number 8, so, with all due respect, stop posting.



@Skyros- Do you even read what I say? it looks like you got your encoding messed up, all the letters look like funny symbols and all you can read correctly is digits. You keep talking about stuff that maybe wasn't clear enough in my original posts, even though I explained it to you and I guess (hope) that you understand that. I clarify myself and your reply is "so why didn't you say so in the first place, that shows your lack of understanding and experience". If that is all you have to contribute to this thread, then, with all due respect, stop posting.
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Old Oct 21, 2008, 02:10 PM // 14:10   #40
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I wonder why people bother arguing about the RSpike being overpowered. I admit, it is overpowered. But the players running it, are so terrible that you shouldnt have any problems winning them.
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